SO! After I stopped working on the other project, I began
working with another team which is now called ‘9-Bit Idol’. Together we have
been working on a game for the Competition ‘Dare to be Digital’ and have come
up with the concept for a First Person Story Driven Puzzle game, ‘A Broken Time’.
To begin with we started with just a simple mechanic, which
was to take photos of things and place them somewhere in the environment. This then
expanded into something much more and is now what we have today!
My Job in the team was team leader and Designer, so I have
been coming up with multiple mechanics and level designs for the game over the
past few months, ready to create a pitch and send it off to the competition!
First off it was actually quite tough to come up with some
unique ideas for puzzles and mechanics for the game, as it was set in World War
1 and I ended up thinking too literally about things and though that a lot of
the puzzles would end up being quite boring… Most of the things I ended up
coming up with we just picking things up and placing them elsewhere…originally I
ended up coming up with a concept where the player had to cook some potatoes,
not really difficult or rewarding eh? Though thinking of the different
mechanics for taking photos and what we could do with them then lead us to
change things a bit and make the game a bit more surreal; which further lead to
creating the mechanics around this surreal nature. For example, a lot like the
Channel 4 ‘Idents’ (which can be seen below) where the 4 is lined up with
random objects in in the background, we wanted to create some puzzles based
around this.
From this we thought to make the environment shattered, so
the player would have to line up the pieces and take a photo before they can
actually explore the area.
An Example of a Shattered room (Artwork By Becky Michalak - Environment artist for the team) |
Some of the mechanics that were created alongside this are
the main flesh and blood of the game. Below is a list I created of the
mechanics:
Mechanics
Jump
Run/walk
Climb (ladders etc.)
Crouch
Take photo/Place Photo
Take photo/Rotate
Place/Rotate (keys etc.)
Show photo/move photo (matches etc.)
Perspective change (size etc.)
Photo silhouettes/Cut-outs
Animate
Fade
Side a/side b – Possible mechanic
Take photo/Place
photo – The base mechanic of the game, allowing the player to take a photo
of an object, store it in their film and use it again at a later date. Only
certain objects can be used as part of the puzzles, however some pictures may Fade with multiple uses.
Take/Rotate Photo –
This will allow the player to take a photo, hold it above what they intend
to use it against, rotate it, then place it. For example, if the player has to
switch something on, they can take a picture of the switch, rotate it upside
down, place it and the switch will then be on.
Place/Rotate – This
will allow the player to take a photo of a key for example, Place it in a lock
and then turn the placed object to allow them to open a door.
Show/Move photo – The
player will hold the film out in front of them and can move it within a small
vicinity. This may allow them to strike a photo of a match, to light it within
the photo.
Perspective Change
– This means that when a photo is taken and placed, it will be the size of
however the player placed it. Some areas will mean the player cannot move once
a photo has been taken meaning they will have to find the ‘sweet spot’ for the
perspective.
Photo silhouettes/Cut-outs
– These will be cut outs of people or possibly objects in the environment
that the player will have to line up to get the proper picture. Once they take
the photo, they image will then be realised in the environment. However these
cut outs will only be able to be seen through the camera, meaning the player
will have to look through it to see if anything is there.
Animate – Everything
that can be used will be animated once the player has taken a picture and
placed them in the environment. For example, normally water would be still, but
if the player takes a photo and places the water where it needs to be, then the
waters will then be animated.
Fade – Some
photos can be used multiple times, but will fade with the multiple uses. Once
the photo has faded, it cannot be used anymore.
Examples of some Mechanics (Artwork by Becky Michalak) |
As well as creating the mechanics I also came up with the
main level design. Seeing as there is only 9 weeks to create this game during
dare, I only created one level, though also came up with a lot of narrative for
the game as a whole also. Though using the research I have done earlier this
year I have tried to create a fully working level using the results! Below is the level design AND walkthrough:
The Main level design so far! (The Graveyard has recently been changed from what is seen above) |
Through the level I not only wanted to give little guidance,
but also I wanted to tell narrative in certain areas. The whole purpose of the
level is to create a memory for the naval commander’s spirit to be tethered to,
and then get laid to rest. However to do this the player need to set the right
music, show people dancing, generally re-create the whole scenario. A main area
I wanted to try and show a really subtle narrative is the battleship, as when
the player uses the key, this suggests that the commander gave the order to
fire; which in turn got the ship into combat in the first place. Furthermore,
when the player takes the cannon and blows a hole in the wall, this is to also
show that the ship is getting damaged from incoming fire, hinting to how the
commander dies.
What I wanted was for the narrative itself to be quite
subtle, so it seems like a puzzle in its own way, as the player can piece it
together at their own pace and think ‘OH! That’s what that means!!’ as I think
this would add a greater sense of reward, but could also lead to discussions
with others; whether it be online or in person.
And that is 'A Broken Time' thus far! We are currently waiting to know if we have made it to the interview stages of the competition! If you ahvent already then check out our Pitch here ---> https://www.youtube.com/watch?v=JQX4mcHcYxc and show us some love!
Untill next time
laters taters!