Sooo, as
you know I've been testing my level all week so I know what things to change to
get players to understand the rules of my game better. Up to now the tests have
been relatively successful with a few things that failed here and there, but
nothing that can’t be fixed or updated! (There
have still been a few problems with the Kismet scripting, but they should be all
sorted now...I hope!)
Anyway,
moving onto the new tests that have worked and what has been changed!
Currently
this week we have had two people complete the level, with a further 2 that
would have been able to complete the level given the time. However, since the
completions I have made a few adjustments to the level to push certain
ideas...Though most of it remains the same as explained in the last update!
I also
created a little tally while I was in uni the other day, just tallying up how
many people have played to how many of them have understood what we set out to
achieve. Although not all of them have completed the level, the guidance
implemented and the designs implemented almost all of them have understood,
with the odd one that doesn't.
The main area in the dark and light. |
The
second person to complete the level this week was Bleu Dickson. It took him
about 2 hours to complete and he understood everything about the level. This
includes the guidance, alarm light guidance, codes in the dark, jumping in the
jump room (Now that the crates have been added to the hallway before the room)
the holograms in the botanical gardens, the 'E://...' on the computer (and also
prior experience), that the water tank puzzle had something to do with bubbles,
learnt his way around the level and finally that all the lights had to be
turned on in the main room to complete the game.
Bleu's is the best test yet, and after him we had two others, Luke and Sam who have also had brilliant tests, where everything was understood. Sam will even be continuing where he left off next week, as he had to leave to time constraints.
Luke
however didn’t manage to complete the level due to not exploring to the
generator room. This was a strange event as he has been the only person to not
walk down the hallway to this room, instead he looked down it and diverted away
every single time. he was also the only person to note the map down on paper
(note: Every tester is given a piece of paper they can write things on should
they feel the need to, but only a certain few seem to write things down)
We also
had some foreign exchange students in class this week, from Germany, so I
thought it would be a good idea to get at least one of them to test it (again
they had time constraints as it was about...6pm when the test began and they
had to pack their bags to fly home! also, for some reason the game decided it
was going to crash every 5 minutes which hadn't happened until this test...)
the one who tested it was called Ray, and as far as he got, seemed to
understand most things he saw. When he saw the generator room, he understood
something had to be brought to it, although at the time didn’t know due to him
not finding an object to pick up. The only thing that didn’t work exactly as
intended but still worked was the chevron guidance. He used them as a guide,
however only linked the green chevron to the plants...for obvious reasons.
The new updated crates, No longer using UDK's stock crates. |
Finally,
some things that didn’t seem to work as intended have now been changed. As
mentioned in my last blog update, the jump room now has crates before the
player enters the room; this has definitely had an effect as players learnt
that jumping is actually a mechanic that can be used in the level before they
get there.
Main Room lights Before. |
Main Lights and door now. |
Another
that didn’t work as intended (mainly because it wasn’t properly finished yet,
as we didn’t have an ending to the level until recently!) were the lights in
the main room. Most people who came across these thought that the codes would
make the lights change, indicating somewhere was open. However the lights are
there as an indication to when a puzzle is completed. It is understandable that
players thought otherwise though! BUT! Now we have changed it I expect there to
much more understanding as to what the lights do, which is open the door below
them once all the puzzles have been complete.
The Updated Generator Room |
The
generator room seemed important for most players, but again as mentioned in my
previous blog update we were making a change to the texturing of the generator
to show the symbol of the 'Zero-G' room, so there is a link between them both.
This again definitely made a change and players now understand that something
from elsewhere in the level needs to be placed there.
Updated Generator texture. |
The new 'Incorrect' texture for the Plant Pods. |
And
lastly, the botanical gardens plant pod holograms have also been changed! They
are now actually visible! The tester that made it there one the chance was made
was Sam, and he instantly went to read them, and noticed some where different
to others, which gave extra help to which vials when in which pod.
The new 'Correct' texture for the Plant Pods. |
As you can see the difference between the two is that the bottom pickure has '////Blue_2291.011....' which means its as simple as placing the blue vial in that Pod, whereas the others do nothing.
Below are the links to some of the tests we have currently conducted, Some are in two parts as theyre too lon gto upload as one!
Jack Part 1: https://www.youtube.com/watch?v=i7rqkx1kRss
Jack Part 2: https://www.youtube.com/watch?v=LuYRKHwVwBc&feature=youtu.be
Farron Part 1: https://www.youtube.com/watch?v=AbdoarcAn5Q
Farron Part 2: https://www.youtube.com/watch?v=vUlndnQzBzw
Josh Part 1: https://www.youtube.com/watch?v=_HWsDcUac-I
The rest will be uploaded in the My final Blog post!
Below are the links to some of the tests we have currently conducted, Some are in two parts as theyre too lon gto upload as one!
Jack Part 1: https://www.youtube.com/watch?v=i7rqkx1kRss
Jack Part 2: https://www.youtube.com/watch?v=LuYRKHwVwBc&feature=youtu.be
Farron Part 1: https://www.youtube.com/watch?v=AbdoarcAn5Q
Farron Part 2: https://www.youtube.com/watch?v=vUlndnQzBzw
Josh Part 1: https://www.youtube.com/watch?v=_HWsDcUac-I
The rest will be uploaded in the My final Blog post!
The final
hand in for my MA is next Wednesday and I will be testing more on Monday and Tuesday
to make sure everything is working correctly for my hand in!
Thanks
for reading so far! =D
LATERS TATERS!
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